Nice 3d work
It's fun, but too short; even for a demo.
But if it's finihsed, it'll be great.
Definetly a great use of actionscript, tutorial or not. I like how you programmed the shadow to increase and decrease at certian times. Also the sound of the ball's contact was nice. My only suggestion is to slow it down.
Good for a quick 5 minutes of fun.
Not too good
And for one reason, about 70% of all keyboards don't allow more than 2 buttons pressed at once. It's impossible for pretty much everybody who plays this game. Not to mention hitting three at once never happened in the arcade version and is EXTREMELY confusing because you can't really ead all the arrows that fast. The graphics weren't too great, the preloader was nicely done. Try harder next time and take more into consideration.
Graphics: Nice animation, much skill behind the drawings, the landscape looked nice
Style: Very original, addictive gameplay, worhy of almost being as godlike as domo-kun.
Sound: Good, but not enough, I like that you didn't bother with music because I ran with my chainsaw going the whole time, I don't like too much sound at once. Could have used some screams in there though, and maybe a couple different chainsaw noises chosen randomly everytime you swing, just for a variety.
Violence: Bigtime, but seeing as the kids are pink peices of Bazooka Joe and the chainsaw guy is unrealistic, it wasn't that strong of a simulation. Which is good, I hate games where the only point behind it is blood and guts.
Interactiviy: Good, even threw in a turbo button. The challenge of juggling took skill but not much of a learning curve, the a-script was executed perfectly.
Humor: Not much, it's not about humor unless you happen to be just that sick and demented
Nice game, I like all your games and your drawing skills are smooth and orignal, I could tell this was made by you just by knowing how your previous games look.
Great game, couple problems
1.You used a game engine that you stole from a tutorial, everybody knows it
2.The graphics were crummy, at least use piccolo's flying animation or something, and you could have used the background from when gohan was being chased after rescueing dende in the dbz rpg
Other than that it was ok.
The sprites were put in perfectly (get ones that show blood next time the grey is annoying). Controls were nice with a few minor flaws like when marco just kept running after i let go, need to put in the ability to duck and shoot. One big problem: there are like 100000 metal slug remakes on NG. From metal stick x to alien homind, they're all the same.
I've played all the previous dead baby dress ups, I decided to go through them early summer. I'd say this is the best, it's got all the features, and all works perfect. And you fixed problems with the layers, so theres no more wanting to put glasses on some crazy eyes and have the glasses appear behind the eyes. Class work there, Edmund.
The engine is great but you gotta fix the speed, and plety of glitches, kinda unoriginal seeing as 50 of these kinda things have been released. And allow texture smoothing on the sprites.
A really good game, if you need any sprites or bg's I have hundreds of them contact me ACPCybernetico over AIM. ( you may have seen my movies before with sprites)
The graphics had that cool crystalize effects i lik to use in adobe, the weapons were cool too.
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